Showing posts with label children. Show all posts
Showing posts with label children. Show all posts

Wednesday, 23 September 2009

My Aquarium, Sam Robertson

Picture this: It's a half hour into a 3-hour car drive. The kids are bouncing all over the backseat. The snacks have all been consumed, the toys are strewn all over, the blaming and crying has begun. You give the younger one a soother, and "pass back" the iPhone to the elder, turned onto the My Aquarium app.

Immediately soothing bubble sounds spread through the car. Junior is focusing on adding fish, subtracting fish, adding seaweed and logs and deep-sea divers, in never-ending combinations. The calm may not last, but boy - while it does? Bliss.

You'll like it because: It's absorbing and easy to play with.
Too bad: It does eventually get dull.
iPhone Apps users gave it 2/5 stars
Cost: Lite is Free, Fullfat is £0.59
Ages: 3-8

Tuesday, 22 September 2009

iClean, Xtremize Software

This is one of those apps that proves that Kids Think Different(ly). My daughter and her friends think iClean is the funniest thing in the entire world - they have designed dances around it and play it endlessly, singing along with the tunes. Why they love it, I couldn't say. What is it? That's a bit simpler.

It's basically just a bunch of videos of real animals - a crew of "screen cleaners" including dogs, cats, and one drunk-looking hamster - licking a glass wall, so it appears to be "cleaning" the iPhone screen from the inside. Each animal has its own music-to-lick-by theme music, which spans a wide range (salsa, vaudeville, blues, and my favourite - the Hamster Dance for Stitch to lick by).

What are they putting on the glass to make those animals lick it so blissfully? Who thought this idea up? Why is it still entertaining after 74 viewings? We may never know. But it kept my daughter giggling and entertained for almost a 1/2 hour on a busy highway, so as far as I'm concerned, it was money well spent.

You'll like it because: Well, you won't like it, but the small fry will, which is the whole reason anyway, isn't it?
Too bad: Good luck getting "I got the joy, joy, joy, joy down in my heart" song out of your head. Ever.
iPhone Apps users gave it 2.5/5 stars
Cost: £.059
Ages: All ages

Friday, 21 August 2009

Trace, Kevin Calderone

Trace. Even saying it kicks off the soundtrack in my head. One of the first games I downloaded for my daughter to play, Trace allows children to problemsolve while playing, as they work to get a little red stick man on a journey to the sun. Each "world" (volcano, flame, water, space, etc.) initiates a different background setting, with its own theme tunes and challenges.

Your job is to trace a path with your finger around a landscape with various moving obstacles. Each screen gets harder, but small achievements along the way make it very satisfying. You can erase errant lines, hop over gaps and try as many times as it takes to achieve success. This is one game we come back to time and again.

You'll like it because
: As fun for adults as for children.
Too bad: The soundtrack will stay in your head long after the game is shut down.
iPhone Apps users gave it 4/5 stars
Cost: FREE
Ages: 4-9

Saturday, 15 August 2009

Hello

Welcome to our first official blog here on KiddyApp, a site designed to help you find the very best iPhone applications for your children. The idea for the site came at a brainstorming meeting myself and friend Patrick were having. We both work in mobile/wireless internet companies in London, UK and both have a passion for the iPhone. In between idea sessions, we talked about what we were up to, our families, kids, the usual. The conversation moved to our mutual love affair with the iPhone, and how it had ended up being something we and our children used in equal measure. We shared our frustration with the limitations of the iPhone Apps Store, and how difficult it was to find quality applications to share with little ones.

Next thing you know, we were making lists of what apps we each had found on our phones. We wondered how people were finding apps for a market like this, and started to snoop around online. We found some sites, mostly fellow bloggers who were parents who wanted to "pass it back" but not too much variety among them.


So here we are. If you're a developer who can't figure out how to get your family-friendly app promoted, a parent who is trying to find the next best "pass back" game or just someone who is passionate about the "small-fry"Phone, come along with us. Let's find and present the best the iPhone has to offer.